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前言:最近一段时间入坑了我的第一部RTT作品,本来只是奔着体验玩法去的,却深深地被游戏的美术吸引,每一名船员的设定和技能都很有特点。
未来我打算持续分享每一位船员的人物设定,今天就先从我们的女主角-领航员阿菲亚开始吧
注:以下内容来自官方艺术设定集,官方版本只有英文,我自己用AI做了翻译,可能也有部分翻译不到位的地方,大家凑合着看,有任何修改建议也欢迎指出,谢谢大家。

Afia is the navigator and serves as unwavering moral compass for the Marley and the crew. Her biggest ambition is to find the legendary treasure of Captain Mordechai to make a name for herself.
阿菲亚(Afia)是领航员,也是红马利号与全体船员坚定不移的道德罗盘。
她最大的抱负,是找到莫迪凯船长的传奇宝藏,好为自己扬名立万。
Designing a main character is often the hardest task, and with Afia this was no exception. Loosely inspired by this old concept art of a pirate impaled by multiple swords, we realised that a sword stuck in an otherwise “healthy” character‘s chest is a great way to convey mystery, or more specifically, undeath.
设计主角往往是最艰难的任务,阿菲亚也不例外。
我们的灵感大致源于这张早期概念图——画中是一名被多把剑刺穿的海盗。
我们由此意识到:在一名原本“健康”的角色胸口插上一把剑,是传达神秘感——更确切地说,是“不死感”——的绝佳手法。
With that out of the way, the biggest struggle remained when designing her actual attire. We were unsure whether to present her as a lowly deckhand or full-fledged captain until we knew what kind of character we wanted Afia to be. In the end, we gave her a long tattered coat and big pirate hat to show her ambitious goal of becoming a captain one day.
这一点敲定后,最大的难题落在了她的着装设计上。
在明确想让阿菲亚成为什么样的角色之前,我们始终拿不定主意:
该把她呈现为一名不起眼的甲板水手,还是一位名副其实的船长?最终,我们为她设计了一件长长的破旧外套和一顶宽大的海盗帽,以此展现她有朝一日成为船长的远大志向。
这一期的分享就到这里啦,感兴趣的朋友们可以点点关注,我们下期再见。
