中国的玩家们好。这是个类Brotato的弹幕射击游戏!欢迎来看看。

作者:GameAnatomy 发布时间:2026年10月26日 05:06

下面是中文AI翻译版

网络社区的中国玩家朋友们你们好!

我是一名来自波兰的独立游戏开发者,我叫 Kacper(听说这在中国被叫做“实名上网”)。听中国的朋友说,很多玩家都爱在游戏社区例如网络社区里看看有什么好玩的游戏,所以我“毛遂自荐”了,希望这个词我用得正确?

我看不太懂但朋友们帮我申请成功了!
我看不太懂但朋友们帮我申请成功了!

我先简单介绍一下我认知中的波兰游戏。

在波兰当一名游戏开发者会让你承受非常高的期望。我们因我们的 3A 大作而闻名,《巫师》、《赛博朋克 2077》或者《消逝的光芒》。它们现在是真正的传奇。年轻的开发者们目标是加入 CD Projekt Red 团队是非常普遍的事。所以当我的同事们梦想着开发下一部《巫师》时,我想自己创造一些东西。

你们看了第二季吗?我忙完游戏就准备一口气看完了!
你们看了第二季吗?我忙完游戏就准备一口气看完了!

波兰的独立游戏不那么出名吗?我对此表示怀疑,《SUPERHOT》、《庄园领主》(Manor Lords)、《暗林》(Darkwood)或《条子打更》(Beat Cop)只是其中的一部分。但在现实中,这一切都给了我优势。

在现代世界中,我的国家因游戏而广为人知。它更像是一个共同的品牌,甚至在你了解我的游戏是什么之前——它就会变得更有趣,因为它来自波兰。这个制作了伟大游戏的国家,就像中国一样,我知道你们的《黑神话:悟空》和许多好玩的独立游戏。我制作的这款游戏名字是 《Bullet Meltdown》,欢迎点开看看然后 give it a try(去试试它)!

枪 奶酪 外星人
枪 奶酪 外星人
敬请期待
是个像Brotato但有许多不同能力队友的弹幕游戏
是个像Brotato但有许多不同能力队友的弹幕游戏
看看这个the world
看看这个the world

《枪 奶酪 外星人》实机截图 5

由于这是我第一次在中国的社区发布帖子(其实我之前就准备好内容了,但是账号审核和蓝色勾勾认证花了不少时间,哦,是我的中国朋友帮忙认证的,也谢谢网络社区的官方工作人员),所以比较仓促。过几天我想介绍下我制作这个游戏的原因和它的一些玩法。

就是这些队友的姓名
就是这些队友的姓名

《枪 奶酪 外星人》实机截图 7

我也有个初步计划,就是添加一些对游戏感兴趣的中国玩家的 ID 到游戏中去!(就是你可以招募的那些队友角色哈哈哈,当然你也可以把你的室友或者朋友的昵称发给我,我来把它们加到游戏中去,这样你就可以和你的电子 NPC “室友”一起战斗了!)。如果你们有什么想要了解的其他内容,比如波兰的游戏开发环境或者我的工作状态,都可以在帖子下问,我会在有时间的时候来回复!(我还有很多优化工作得做)谢谢你们!(以上都是我用AI翻译的中文,希望没错)。

如果你们在游玩demo后碰到了什么问题,或者有其他优化提议,我专门为中国玩家们在游戏菜单开放了问卷,欢迎向我提建议!

现在只有全球和中国两个反馈表,可以随时给我提问题
现在只有全球和中国两个反馈表,可以随时给我提问题

《枪 奶酪 外星人》实机截图 9

另外这是我的油管账号,欢迎关注!

https://www.youtube.com/results?search_query=PanMafin

以下为英语原文

Hello to all my Chinese gamer friends on HeyBox!

I'm an indie game developer from Poland, and my name is Kacper (I heard that in China, this is called "using your real name on the internet" haha). Friends in China told me that many players love to hang out in gaming communities like HeyBox to find cool games, so I decided to "self-recommend" myself, I hope that's the right way to put it?Hello to all my Chinese gamer friends on HeyBox!

I'm an indie game developer from Poland, and my name is Kacper (I heard that in China, this is called "using your real name on the internet" haha). Friends in China told me that many players love to hang out in gaming communities like HeyBox to find cool games, so I decided to "self-recommend" myself, I hope that's the right way to put it?

Let me first briefly introduce Polish games as I see them.

Being a game developer in Poland sets very high expectations from you. We are well known for our AAA titles, The Witcher, Cyberpunk 2077, or Dying Light. They are real legends now. It's very common that young developers aim to join the CD Projekt Red team. So when my colleagues dreamed about working on the next Witcher, I wanted to create something myself.

Do Polish indie games are not as well known? I doubt it, SUPERHOT, Manor Lords, Darkwood, or Beat Cop are just a few. But in reality, this all gives me an advantage. In the modern world, my country has became widely known for games. It works more like a common brand and before you even know about what my game is, it becomes more interesting because it's from Poland. The country that makes great games just like China! I know about your Black Myth: Wukong and many other amazing indie games.

The game I'm making is called Bullet Meltdown, and I'd love for you to check it out and give it a try!

Since this is my very first time posting in a Chinese community (actually, I had the content ready a while ago, but the account verification and getting that blue V-badge took some time—shout out to my Chinese friends who helped with the verification, and also thank you to the official staff at HeyBox!), things are a bit rushed. In a few days, I'd love to share more about why I made this game and dive into some of its gameplay.

I also have an exciting initial plan: I want to add the IDs of some interested Chinese players directly into the game! (Specifically, as the recruitable mercenary teammates in your defense line, haha. Of course, you can also send me the nicknames of your roommates or friends, and I'll put them in the game so you can fight side-by-side with your digital NPC "roommates"!) If there's anything else you'd like to know—like the game development environment in Poland or my daily work routine—feel free to ask in the comments. I'll reply whenever I have a break from work! (I still have a ton of optimization work to do.) Thank you all so much!

If you run into any issues or have suggestions for optimization after playing the demo, I've added a dedicated questionnaire in the game menu specifically for Chinese players. I'd love to hear your feedback!

This is my YouTube channel. Feel free to subscribe!

https://www.youtube.com/results?search_query=PanMafin