《影子詭局:被詛咒的海盜》人物設定 既是廚子又是忍者 桐耶Toya

作者:freedom117 發布時間:2026年10月31日 23:50

免責宣告:內容僅限個人學習交流使用,所有遊戲、原畫、資源相關版權歸屬原製作方與版權持有人

今天給大家帶來第二期人物設定分享,本期主角-戰鬥與烹飪兩道藝術的行家 桐耶(Toya)

影子詭局:被詛咒的海盜
影子詭局:被詛咒的海盜
¥149

注:以下內容來自官方藝術設定集,官方版本只有英文,我自己用AI做了翻譯,可能也有部分翻譯不到位的地方,大家湊合著看,有任何修改建議也歡迎指出,謝謝大家。

《影子詭局:被詛咒的海盜》實機截圖 1

The Ship‘s Cook. He prepares tasty, soul infused meals for the crew.

Toya is a master in the arts of battle and cooking, always eager to challenge himself both in the kitchen and the field. He also makes a mean octopus carpaccio.


船上的廚師。他為船員們烹製美味可口、注入靈魂的餐食。桐耶(Toya)是戰鬥與烹飪兩道藝術的行家,無論在廚房還是戰場,總是渴望挑戰自我。他的章魚卡帕奇奧(octopus carpaccio)也是一絕。

Ironically, one of the first characters we designed for our then‑new pirate themed project was Toya the Ninja pirate, based in no small part on Shadow Tactics‘ Hayato.

It was our big goal to end up with a very international crew consisting of characters from all over the world, and what better country to start with than one we are very familiar with at Mimimi.


說來諷刺,我們為當時全新的海盜主題專案設計的第一批角色裡,就有桐耶這位“忍者海盜”,其原型在很大程度上取材自《影子戰術:將軍之刃》(Shadow Tactics: Blades of the Shogun)中的隼人(Hayato)。我們的宏大目標,是最終打造出一支由來自世界各地的角色組成的國際化船隊——而拿一個 Mimimi 再熟悉不過的國家來打頭陣,再合適不過。

Toya‘s visual design itself is a careful mix of ninja elements and pirate elements.

The shirt for example is reminiscent of a Japanese Hakama‑Shita, as well as a western coat judging by its collar. The sword is a mix of Ninjato and rapier.


桐耶的視覺設計本身,是忍者元素與海盜元素的精心調和。比如他穿的上衣,既讓人聯想到日本的袴下衣(Hakama-Shita),從衣領來看又像一件西式外套。他的劍則是忍者刀與西洋劍的混合體。

We chopped off his left arm simply because in a game where most playable characters are some type of skeleton, we knew we needed to play around with missing limbs at some point, and a one‑armed Ninja just sounds too cool to pass up.


我們砍掉他的左臂,純粹是出於這樣一個考慮:在一款大多數可玩角色都是各式骷髏的遊戲裡,我們早晚會拿“缺失肢體”做點文章,而“獨臂忍者”聽起來實在帥得難以割捨。

《影子詭局:被詛咒的海盜》實機截圖 2